You can, however, go back to their homes and recruit them as one of your two AI-controlled companions (and you’d be crazy not to, since they’re powerful and you get their inventories back) but the AI doesn’t use their abilities with the precision they need to be really useful in combination with your own. While it’s kind of a bummer that you can’t switch back to directly controlling a previous character if you miss their abilities, that’s an understandable limitation when you consider how the story works as a sequence of events. That provides a sense of progression even as you reboot from one character to the next. However, a set of perks you unlock that remain persistent, and between that and a couple of shared loot stashes that means you’re considerably more powerful in the fifth act than in the first thanks enhancements like more health, doubled explosive damage, and faster stealth movement. There’s also a universal set of useful weapon skills like electric pistol bullets, silenced rifle shots, and stun arrows, but those must be leveled up for each character individually. The playable characters are largely defined by their sets of four class abilities, ranging from the bounty hunter’s landmines to the pigman’s poison trail and the werewolf’s temporary invisibility. Don’t worry about the count of how many days you’ve spent – there’s no time pressure to any of the stories. They all take place on the same large, dense overworld map of a region known simply as “the West.” And while there’s not a ton of overlap between where their main quests lead them, they’re all free to explore and revisit anywhere and anyone they like. We begin with Jane the Bounty Hunter tracking down her abducted husband, followed by a forcibly mutated pigman searching for the truth about who he used to be, a Protector of the Lost Fire Tribe battling a greed demon, a werewolf who is prophesized to lead his people in a battle for survival, and finally a cult member. Each of the five characters you’ll inhabit has their own vignette story that can be as short as a handful of hours or, if you take your time like me, an average of eight a piece.
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